Hirospot Welcome to Hirospot Personal Site on FC2 Hirospot Click!
Introducing MMD Model "Ca_wafuku_mmd"(和服シーエ)
Dances to the Music: Yume to Hazakura(夢と葉桜)
in iClone
Using MMD Character for
iClone Dance Prop and iAvatar
3DXchange6 Pipeline test series 6 (27)
2015. 12. 10 Hirospot (Personal Site)
Dance prop has been reported in the past Report #8 as a simple way for MMD character to play dance in iClone.
LiveAnimation Soft can import MMD character, load any Dance Motion and export as a single FBX data.Ca\Hazakura

This FBX data is imported into 3DXchange directly and can play the same dance without Characterizing.

Lots of excellent Character models and motions are available in the MMD world for free, however, not all models can succeed the dance animation in iClone.

The model selected in this report "Ca(Shii-e)_wafuku_mmd" was succeeded as Dance Prop and iAvatar for iClone Use.

They play Japanese dance in the same demo video screen, the Prop has Finger Actions and the iAvatar can show Facial Expressions.

Work Flow
WorkFlow

 
MMD based
Dance Prop
MMD based
iAvatar
Edit
Body Bones
Possible
Modify/Motion/Edit Animation Layer/Edit Motion Layer
Possible
Modify/Animation/Motion/Edit Motion Layer/Bone Edit Mode
Add Facial Expression
Not Possible Possible by Expression Editor setting in 3DXchange
Use 'Face Puppet' with 3DX_Custom in 'Face Animation Profile'.
'PuppetClip' can be moved in the Timelone
Edit Spring
Not Necessary Possible by Spring setting in 3DXchange
Select Spring and Activate
Edit Material
Possible Possible:Modify/Material/Material List
Edit Proportion
Not Possible, Scale only Partial:Modify/Edit/Avatar Propotion

Tools Used
Version
Producer
Comments
PMDエディタ (PMD Editor)
0.1.3.8
極北P様 Used for Exporting the MMD Model in DAE format.
Used for confirming the Texture location of the Model.
LiveAnimation
Beta 4.64
Dreamfactory社

For iProp: Used for Import the MMD Model in PMX format, Loading the VMD Motion Data and Export as FBX data.
For iAvatar: Import the VMD Motion data and Export in BVH format.

FBX Converter
X64 2013
Autodesk社 For iAvatar: Convert Model and Animation from DAE to FBX.
3DXchange 6 Pipeline
6.2.0828.1
Reallusion社 For iProp:Import MMD Model in FBX format and Texturing.
For iAvatar: Import MMD Model in FBX Format Characterize and load the BVH motion for iClone.
iClone 6 Pro
6.2.2102.1
Reallusion社 Compose Video by Editing the Timeline, Preview and RealTime Rendering.

Contents for Demo Video and Site
(デモ動画用素材と参照サイト名)
Creator (作者)
Comment (内容)
Lyrics:The Rant Room:夢と葉桜(Yume to Hazakura)
Aoki Gekkoh様
日本語歌詞、英語歌詞を転載させて頂きました。
Vocal : hazakura.mp3 (5.86MB)
ボーカル: 夢と葉桜
AOKI_GEKKOH
青木月光様
Music:AOKI_GEKKOH 青木月光様、
ボーカル:紅様(Gloomylunar 様)

Dance Motion:hazakura_Teto.vmd (2,074KB) 
モーション:夢と葉桜(Full Version)

こだわりPのMMD
モーション工房様
全体のモーション振付には「こだわりPのMMDモーション工房」様ご提供のモーショントレースデータを借用させて頂きました。
LiveAnimation と FBX Converter を使い、3DXchange でiMotion化しています。
Background:
背景(ステージ):御神木桜ステージ.x 
【MMD】 桜ステージ三種セット
()@zutanosi様
MMD用Xファイル形式のデータを借用いたしております。
Background Sky Warter and Leaves
Reallusion
iClone6/Template/Set & Atmosphere

MMD Character used in the Report and Demo Video
Thank you for using MMD Model Data: Ca_wafuku_mmd_V101
Designe & modeling by: Deino, rigging by kuroyu
uploader
download
Data Save Button
Save

A
Creating the Dance Prop from Ca_Wafuku_MMD Character
1
Preparing the MMD Model
1-1
Download the MMD Model data, extract in the Target Folder and find the PMX data in the Folder.
ModelFolder
1-2
Open LiveAnimation, Go to File/Import/PMX Import, and Import the Ca_Wafuku.pmx.
 
ModelInfo

Note:

LiveAnimation can import the Model in FBX format, but VMD Motion can not be applied to this model.

LiveAnimation
1-3
Go to File/Import/VMD, and import the hazakura_Teto.vmd.
1-4
Go to File/Save Motion, and Save the motion as .lam format.
 
SaveMotion
1-5
Adding T-Pose before the Motion start. This step is preferable for the works in the 3DXchange.
At Window, open ActionMixer, Motion List and drag the STNT_POSE.lam on the Action Mixer.
 
MotionList ActionMixer
1-6
Set the Current Frame at 10, push the Cut Clip Botton and delete the rest of frames.
 
T-Pose
1-7
Go to File/Import/VMD, import the hazakura_Teto.vmd, save it.
1-8
Update the Motion list and drag the Hazakura Teto.lam to the Action Mixer after the T-pose position.
 
Click the upper right text
MotionList
T_Motion
0-10
11-15290
T-pose
Hazakura Motion

1-9
Comfirm the Motion for Total 15290 frames.
 
ImportVMD
1-10
Go to File/Export/FBX, Push OK button on the FBX ExportDialog.
1-11
Wait several minutes until the Export is completed as this step is very heavy. (Filesize:104.225KB)
 
FBX_ExportDialog
FBXExprtDialog
Export
   
2
Material Mapping Work in 3DXchange
2-1
Open 3DXChange6. Go to File/Open, and open the FBX file.
 
Model Scale and Rotaiton are to be adjusted.
3DX
2-2
Scale the Model by 850 and Rotate by 180°.
 
T-Model
2-3
Texture the model, drag each texture data from the Model Folder.
 
Info on PMDEditor
iCon
DAE-FBX Converted
FBX from Live Animation
Material Name
Texture Name
 
Name on 3DXchange
 
0
m_ca_hada hada.png 1 Material-m_ca_hada Ca_wahuku_m_ca_hada0
1
m_ca_white2 white.png white Material-m_ca_white2  
2
m_ca_kuti pink.png pink Material-m_ca_kuti  
3
m_0_ca_black_metal dgray.png   Material-m_0_ca_black_metal Ca_wahuku_m_0_ca_black_metal3
4
m_0_ca_kuro2 black.png 14 Material-m_0_ca_kuro2 Ca_wahuku_m_0_ca_kuro24
5
m_ca_kami01+ kami_ca5.png kami01 Material-m_ca_kami01+ Ca_wahuku_m_ca_kami01+5
6
m_ca_hunaver2 na.png hunaver Material-m_ca_hunaver2 Ca_wahuku_m_ca_hunaver26
7
m_ca_me meka me_L.png 9 Material-m_ca_me_meka Ca_wahuku_m_ca_me meka7
8
m_ca_me me_R.png 10 Material-m_ca_me Ca_wahuku_m_ca_me8
9
m_of_nawa red.png 7 Material-m_of_nawa Ca_wahuku_m_of_nawa9
10
m_of_maebari black.png 14 Material-m_of_maebari Ca_wahuku_m_of_maebari10
11
m_of_skirt1 skirt_wa.png skirt Material-m_of_skirt1 Ca_wahuku_m_of_skirt111
12
m_of_skirt2 black02.jpg skirt Material-m_of_skirt2 Ca_wahuku_m_of_skirt212
13
m_of_skirt3 black.png 14 Material-m_of_skirt3 Ca_wahuku_m_of_skirt313
14
m_of_body1 black02.jpg 3 Material-m_of_body1 Ca_wahuku_m_of_body114
15
m_of_body2 red.png 7 Material-m_of_body2 Ca_wahuku_m_of_body215
16
m_of_body3 white.png white Material-m_of_body3 Ca_wahuku_m_of_body316
17
m_of_sode1 wahuku2-05.png sode1 Material-m_of_sode1 Ca_wahuku_m_of_sode117
18
m_of_sode2 red.png 7 Material-m_of_sode2 Ca_wahuku_m_of_sode218
19
m_of_socks black.png 14 Material-m_of_socks Ca_wahuku_m_of_socks19
20
m_of_leg1 skirt_wa.png 3 Material-m_of_leg1 Ca_wahuku_m_of_leg120
21
m_of_leg2 gold.png leg2 Material-m_of_leg2 Ca_wahuku_m_of_leg221
22
m_of_gtrbelt1 black.png 14 Material-m_of_gtrbelt1 Ca_wahuku_m_of_gtrbelt122
23
m_of_gtrbelt2 gold.png leg2 Material-m_of_gtrbelt2 Ca_wahuku_m_of_gtrbelt223
24
m_of_kutu1 tare02.png kutu1 Material-m_of_kutu1 Ca_wahuku_m_of_kutu124
25
m_of_kutu2 black.png 14 Material-m_of_kutu2 Ca_wahuku_m_0_ca_black_metal3
26
m_of_kanzasi1 black.png 14 Material-m_of_kanzasi1 Ca_wahuku_m_0_ca_kuro24
27
m_of_kanzasi2 gold.png kanzasi2 Material-m_of_kanzasi2 Ca_wahuku_m_of_kanzasi227
28
m_of_kanzasi3 red.png 7 Material-m_of_kanzasi3 Ca_wahuku_m_of_kanzasi328
29
m_of_necklace1 gold.png necklace1 Material-m_of_necklace1 Ca_wahuku_m_of_earring131
30
m_of_necklace2 necklace2.png necklace2 Material-m_of_necklace2 Ca_wahuku_m_of_necklace230
31
m_of_earring1 gold.png earring1 Material-m_of_earring1 Ca_wahuku_m_of_necklace230
32
m_of_earring2 red.png 7 Material-m_of_earring2 Ca_wahuku_m_of_earring232
33
m_of_ribbon1 black.png 14 Material-m_of_ribbon1 Ca_wahuku_m_of_ribbon133
34
m_of_ribbon2 red.png 7 Material-m_of_ribbon2 Ca_wahuku_m_of_ribbon234
35
m_of_armfrill1 black.png 14 Material-m_of_armfrill1 Ca_wahuku_m_of_armfrill135
36
m_of_armfrill2 red.png 7 Material-m_of_legfrill2 Ca_wahuku_m_of_armfrill337
37
m_of_armfrill3 black.png 14 Material-m_of_armfrill3 Ca_wahuku_m_of_armfrill236
38
m_of_legfrill1 black.png 14 Material-m_of_legfrill1 Ca_wahuku_m_of_legfrill138
39
m_of_legfrill2 gold.png Material-m_of_legfrill2 Ca_wahuku_m_of_legfrill239
40
m_of_tare tare02.png 13 Material-m_of_tare Ca_wahuku_m_of_tare40
41
m_ca_matuge matuge.png matuge Material-m_ca_matuge
(Opacity)
Ca_wahuku_m_ca_matuge41

 
Texture_1 Texture_2
2-4
Confirm the Model action over the entire frames.
2-5
Go to File/Export, Chek the 'Export Geometry' and 'Export Animation' at Animation Settings.
 
3DXpreview
ExportSettings
2-6
Push OK button and confirm the Props in iClone 6 Custom.
B
Creating the iMotion applied to iAvatar in iClone
1
Open LiveAnimation, drag sample avatar on the screen, and import the Hazakura_Teto.vmd.
2
Add T-Pose at the top of the Motion, go to File/Export/BVH and export the Motion in BVH.
 

Select RightHandCoordinate at BVHExportOption. (Do not select Mirror this time)
BVHExxp_Hazakura_R

3
Open 3DXchange, Open the BVH file, Scale by1700 and Rotate the dummy model by 180°.
 
3DX_BVH
4
Characterizing_1: Map the Dummy Hips to the T-Hazakura Hips.
 
BVH_Characterize
5
Complete the Mapping to the other Bones, Activate and Push 'Convert' Button.
6
Go to File/Export, Check on the 'Export Animation' at Exporting iClone Content, then push 'OK'.
 
Export_iMotion
C
Creating the iAvatar for iClone by Ca-Wafuku MMD Character
1
Open PMDEditor, import MMD Character Ca_Wafuku.pmx and export by DAE Format.
 
PMDEditor
2
Open FBXConverter, drag the Model data on the Table and click the OK button.
 
FBXConverter
3
Open the Main FBX File and other Morph added Files, Set Facial Expressions first.
 
Check the report#15J-1 for the Details. This step is necessary for the Viseme Setting at Expression Editor.
FacialExpression
4
Make T-pose and Start Characterize by pushing 'Convert to Non Standard' button.
5
Characterizing_2 for iAvater: Map the Hips on the Dummy to the 全ての親 bone.
 
MappingChart Mapping1
NeckPage
LeftHandPage
SpinePage
Main Bones Mapping Table
         
Head/頭
         
         
Neck1/
         
Right
Hand
Right
ForeArmRol
Right
ForeArm

Rightc
ArmRoll

RightArm
Right
Shoulder
右肩
Left
Shoulder
左肩
LeftArm
Left
ArmRoll
Left
ForeArm
Left
ForeArmRol
Left
Hand
左手首
右手捩
右ひじ
右腕捩
右腕
 
左腕
左腕捩
左ひじ
左手捩
左手首
         
Spine2/上半身2
         
         
Spine1/上半身
         
         
Spine/下半身
         
         
Hips/全ての親
         
   
Left
Food
Left
Leg
Right
UpLeg
   
Left
UpLeg
Left
Leg
Left
Food
   
   
右足首
右ひざ
右足
   
左足
左ひざ
左足首
   


 
Map the Hips on the Dummy to the '全ての親' bone as MMD characters are not designed with Hip bones.
Characterize
 
6
Extend Bone Mapping: Bone Angle Adjustment
 

Following Bone angles are adjusted to apart from the body.
Skirt Bones 
スカート
右スカート11-15
左スカート11-15
右スカート21-25
左スカート21-25
右スカート31-35
左スカート31-35
右スカート41-45
左スカート41-45
右スカート51-55
左スカート51-55
右スカート61-65
左スカート61-65
(Straw Rope しめ縄)
右縄1 - 右縄5
左縄1 - 左縄5

Skirt Bone Angles can be adjusted to prevent Body penetration.
This can also be done in iClone.
SkirtBoneAdjust

7
Spring Setting for Extend Bones
 
Part
Bone Name
Element Spring
Group Setting
SpringType
Level
Mass
Strength
Bounciness
Sleeve
左/右袖11
None
左/右袖12
Rotate
8
11
11
1
左/右袖13
Rotate
8
11
11
1
左/右袖14
Rotate
8
11
11
1
左/右袖15
Rotate
8
11
11
1
左/右袖16
Rotate
8
11
11
1
Skirt
スカート
左/右スカート11
Not Mapped
左/右スカート12-15
Translate
7
11
11
1
左/右スカート22-25
Translate
7
11
11
1
左/右スカート32-35
Translate
7
11
11
1
左/右スカート42-45
Translate
7
11
11
1
左/右スカート52-55
Translate
7
11
11
1
左/右スカート62-65
Translate
7
11
11
1
スカート72-75
Translate
7
11
11
1
Rope
しめ縄
左/右縄1
Not Mapped
       
左/右縄2
Translate
7
11
11
1
左/右縄3-5
Rotate
7
11
11
1
Apron
前垂
左/右前垂22
Not Mapped
       
左/右前垂23-25
Translate
7
11
11
1
前垂13-15
Translate
7
11
11
1
Long Hair
後髪
左/右後髪0501
Not Mapped
       
左/右後髪0502
Translate
7
6
6
3
左/右後髪0503-9
Rotate
8
6
6
3
左/右後髪0301
Rotate
2
2
2
2
左/右後髪0401
Not Mapped
       
左/右後髪0402-3
Rotate
2
2
2
2
Ribbon
左/右リボン11,21
Rotate
6
1
9
1
Skirt
左/右スカート紐
         
String
左/右和服紐11,2
Translate
8
3
3
11
Earing
左/右イヤリング
Rotate
2
3
3
3
Hairpin
かんざし
カンザシ1
Not Mapped
       
カンザシ2,3
Rotate
4
9
2
9
Breasts 胸
左/右胸
Translate
6
9
5
10
 

Extend Mapping: Spring Set for Breasts
SpringSet
8
Finish Setting the Spring Type and Group Setting, Preview the Result.
 
PreviewMotion
 
9
Push 'Apply to iClone' button or Expport to iClone.
   
D
Scene Making with the Dance Prop and the iAvatar in iClone 6
1
Open iClone6, Locate the MMD Dance Prop (Ca-Hazakura) and iAvatar (Ca-Wafuku MMD).
2
Open Project/TimeUnit and Set the Total Frames as 15800.
3
Go to Render/Output Size/Frame Size, Select HD720p (1280x720).
4
Add the Sound data (Hazakura.mp3) to iAvatar Ca_Wafuku MMD.
5
Try Facial Expressions by using the 3DX_Custom on Face Puppet.
 
Modify/Motion/Facial/Face Puppet
FacePuppet
6
Select the Back Ground images for Demo Video and drag them on the Screen.
 
Content
iCon
Access
Water
Water Template/Content/Set/Video Diffuse/Spring Water
Sky
Night Template/Content/Set/Sky/Night
Leaves
Leaves Template/Atmosphere/Special Effects Vol.2 Natural Phenomenon/
Leaves_Large Space/Leaf 01_Air_Backward
Stage
Custom/Props/MMD_Stage/SakuraStage (御神木桜ステージ)
7
Adjust Position for Avatars, Stage, Light, and preview the Demo Scene.
 
FirstSet
E
Camera Switch Setting for the Demo Movie
1
Open Timeline/Project/Switcher. Go to Create/Camera and add Cameras.  
 

Camera Name
Target
Focusing Mainly on:
 
Camera-S
BG Scene To Show all the Scene  
Camera-P
For Dance Prop To Show Finger Action of the Dance Prop  
Camera-A
For iAvatar To Show Facial Expression of the iAvatar  
Camera-T
Two Characters To Show dancing together  

Set the Camera name in the Scene Panel.
Scene
Go to Project/Switcher/ Click on the Switcher Line, select Camera at Camera List.
CameraSwitch

Camera Settings for the Demo Video
Step
Vocal
Japanese Lyrics
Vocal Base
Frame Number
Demo
Frame Number
Camera No.
English Lyrics by Aoki Gekkoh
 Intro
 
1 - 1638
1-1617
Camera-S
 
1
この川の流れるが如く
穏やかに音色が聞こえる
吹く風が頬を撫でていく
懐かしい思い出が滲む

1617 - 3063

1618-3007
Camera-A
The flow of this river is like
a calm tone coming into hearing.
The blowing wind strokes my cheek.
Nostalgic memories flow out.

2
遙かなる空は
胸を裂くように
忘れかけた記憶を醒ます
溢れるは涙
3065 - 4560
3008-4555
Camera-T
The distant sky,
as if splitting my chest,
awakens almost-forgotten memories.
Tears overflow.

3
白い桜の花の季節は
遠く夢の中にだけ
舞い散る花びらの囁いた
忘れられない言葉
4554 - 6045
4556-6051
Camera-A

The season of white cherry blossoms
is only within a distant dream.
The fluttering, scattered cherry blossoms whispered 
unforgettable words.

Interlude
 
6026 - 6836
6052-6830
Camera-T
 
4
眠れない夜を一人きり
歩き出す ぬるい風の中
いたずらにはしゃいでいたまま
気がつけば思い出に変わる
6837 - 8250
6831-7547
7548-8236
Camera-P
Camera-
A
In a night I cannot sleep, alone
I begin to walk in the lukewarm wind.
While I tried in vain to cheer up,
once I realized, it had changed to a memory.
5
月も雲隠れ
蒸し暑い日々の
消したい記憶も儚くは
止まらない涙
8251 - 9728
8236-9736
Camera-S
Even the moon has disappeared.
The hot and humid days'
memories I want to erase remain fleetingly in
the unceasing tears.

6
刻まれる時間は残酷に
ヒトを縛りつけ遊ぶ
青々と茂る桜の葉は
何も語りはしない
9722 - 11212
9737-9728
Camera-T
The time engraved in me cruelly
binds people together in play.
The lushly growing cherry blossom leaves
tell no more.

7
白い桜の花の季節は
遠く夢の中にだけ
舞い散る花びらの囁いた
忘れられない言葉
11213 - 12676
9729-12711
Camera-T
The season of white cherry blossoms
is only within a distant dream.
The fluttering, scattered cherry blossoms whispered
unforgettable words.

Ending
 
12677 - 15290 -
15800
12712-15800
Camera-S
 
2
Render Setting
 
Render/Format:MP4, Select Video
Output Size/Frame Size:HD 720p(1280x720)
Render Quality:Preview
   
   

iClone Music Practice: Yume to Hazakura(夢と葉桜)by Ca_wafuku_MMD(和服シーエ) in iClone iClone3DXchange6 Pipeline test series 27: 2015.12.10

inserted by FC2 system