3DXchange5 Pipeline test series 19
G6 Heidi Character Animation by iClone 6 PRO DX9
2015.3.16, rev 2015.3.23 Hirospot (Personal Site)
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Getting Familier with iClone 6 DX9 UI & G6 New Model Heidi Possible Modification. |
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印は日本語でのレポートです |
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The G6 Heidi Dress features the chest wide open style with shoulder strap. Variations are made by the combination of Diffuse, Opacity Images plus Accesories at this moment. |
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Thanks to Reallusion, iClone 6 can now run on both DX9 and DX11 Graphic environment.
There is a big UI change in iClone 6 which will be useful as all round 3D animation tool, so, need to understand the change of Tools location for Character Animation work.
The New generation G6 Chracter models has been firstly introduced as single mesh morph based Non-Standard Character with the features of dynamic hair, Soft Cloth Dress, Higher Visual Quality, and Collision Shape Editing.
New UI for creating the new morph face and body is annoounced to become available in the iClone6.1 free patch in early 2015. (news)
This is a introductive study report to be familier with the iClone 6 UI for Basic Character Animation with my DX9 Environment.
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Tools & Contents |
Made by |
Reference |
iClone 6 PRO:
DX 9
Ver:6.02.1409.1 |
Reallusion |
■ iClone 6 Real-time 3D Animation Top Page: 7 major features
■ General Features:Characters, Motions, Camera and Light
■ Character: G6 Characters, Collision Shape Editing
■ Motion:Face Puppet, Persona, Motion Key Editing, Body Puppet
■ Camera & Light: Light System, Soft Shadow, Camera LinK-to
■ Physics:Soft Cloth, Natural Hair/Skirt Movements,
■ Upcoming Features: Morph-based G6 Characters |
CELLYGON G6
BONUS PACK |
Cellygon |
■ Free 10 G6 Human characters (Non Standard Human) |
Santa Girl for iClone6 |
Allley, Vit3D |
■ Free Santa Girl G6, Created on Default Heidi |
G6 EMPOWERMENT |
Reallusion
Reallusion
Alley
Cellygon
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■ HOTTEST HAIRSTYLES: 7 Hair pack with 10Accessories
■ SUAVE & CHAMING:33 Motions Pack for Mason a& Heidi
■ DRESS ALTENATIVES 1: G6 Character, 5 Maison & Heidi Dress
■ DRESS ALTENATIVES 2: G6 Character, 5 Maison & Heidi Dress |
UNITY-CHan! |
Unity Technologies Japan |
■ UNITY-CHAN! OFFICIAL WEBSITE |
MMD Angela |
Modeling:
かこみき氏 |
■ Windows 100% 2014 January
(C)東映アニメーション・ニトロプラス/楽園追放ソサイエティ |
Tutorials |
Made by |
Reference |
■ iClone 6-Your first scene |
WarLord720 |
01:27 New Scene - Add Character & Props
28:06 Camera Switch |
■ Softcloth for Character Clothing |
Reallusion |
How to bake Soft Cloth Animations to prevent breaking through of soft cloth. |
■ Soft Cloth Wind Effects |
Reallusion |
How to remove Heidi Hair and apply New Hair and Hat. |
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G6 EMPOWERMENT: Download process of iClone 6 Contents |
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Downloaded files come with the same file name and
need to change them when saved.
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1 |
iClone 6 PRO UI for G6 Actors Resource |
1-1 |
Go to Windows Start Menu first. |
1-2 |
Click 'iClone Graphics Mode Selection' icon and select 'DirectX 9' to open iClone6. |
1-3 |
This step is first-time only.
Use 'iClone v6.02 PRO' icon on the screen afterward to launch iClone 6. |
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1-4 |
Check StartUp menu: access to Product Demo, Training Resource, Get More Contents and Update Check. |
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1-5 |
Go to Content/Actor/Template/Actor Template/Avatar/01 G6 Actors. |
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1-6 |
DoubleClick on Heidi icon, then she comes up on the screen. |
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1-7 |
Install the iC6_Enu_Resource_Pack. |
1-8 |
iClone6 Resource Pack has two G6 Actors, three G6 hairs, two G6 Accessories and four G6 Outfits. |
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2 |
Familiarizing the iClone 6 Character Animation |
2-1 |
Icon and Font Size can be changed at the Preference/Interface. |
2-2 |
Background Color can be changed at the Edit/Project Settings/Project/ 2D Background. |
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Font Size
Three sizes are available.
Default : Center position
Select the biggest Size. |
Background Color
Project/2D Background
Click on the Background Color box
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2-3 |
Grid ON/OFF: Edit/Preference/Grid/Show Grid( Ctrl+G) |
2-4 |
When the screen size is limited, bring all toolbars within the screen. |
2-5 |
By using Right Click on the 3D screen, Light and Camera control panel are shown. |
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When Character is not selected in the Screen
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When Character selected
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2-6 |
Avatar and Light condition is shown in the Scene panel.
Select Avatar and
Riht Click to access Avatar operation. |
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2-7 |
Select Light and Right Click to access Shadow Settings. |
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2-8 |
Camera Switch is located at the end of tool bar. |
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2-9 |
When Background image is needed, check 'Activate Image' and load an image. |
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3 |
Listing of Major UI for Basic Character Animation |
3-1 |
Lighting Control |
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Light Condition |
Shadow Control |
Light Room |
Window/
Scene Manager (F5)/
Scene Panel/
Light |
Window/Visual Settings(F7)/Visual/Shadow Map/Shadow On Off |
Window/Content/
Stage/Template/Light/
Light Room |
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Adding Light |
Create/Light/
Shadow Settings, Ambient Light/
Visual/
Amvient Light Color Selection |
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3-2 |
Camera |
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Operation |
Access |
Camera
View |
View/Camera View/
Front |
Right |
Top |
Left |
Bottom |
Back |
Face |
All |
F |
S |
G |
A |
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D |
J |
K |
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Default |
Window/Modify/Attribute/Camera/Camera Name, Focal length/Depth of Field |
Adding Camera |
Create/Add Camera/ |
Camera Switch & Lock |
Camera and Orbit Switch(U)/Modify/Camera/Lock Camera View |
Look at Camera |
Window/Modify/Attribute/Look at(0) |
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3-3 |
UI for Actor Operation |
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Operation |
Access |
G5 |
G6 |
Actor Source |
Window/Content Manager(F4)/Actor/Template or Custom/Avatar/ |
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Actor Location |
Window/Modify(F6)/Camera, Transform(T) |
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Body |
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Body Propotion |
Window/Modify/Attribute/Avatar Proportion/ Body & Finger |
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△ |
Body Material |
1) Go to Window/Modify/Material/Material List and use Pick icon to select a Material.
2) Go to Texture Settings(Y), confirm the Diffuse image.
3)
Push the Launch icon to use the Texture Editor.
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Material Editor |
Edit/Preference/System/Texture Editor/Choose Texture Editor |
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Dress Change |
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× |
Face |
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Create Face |
Window/Modify/Create Face |
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× |
Facial Features |
Window/Modify/Facial Features/ |
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× |
Voice Operation |
Window/Modify/Animation/Facial/Create Script/
Record Voice, TTS, Wave File, Crazy Talk Script, |
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Facial Expression |
Modify/Animation/Motion/Facial/Create Script/
Record Voice, TTS, Wave File, Crazy Talk Script, |
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Window/Modify/Animation/Motion/Face Puppet |
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Window/Modify/Animation/Motion/Face Key |
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Face Make-up |
Window/Modify/Material/Material List/Pick(B) face/
Launch Texture Editor, Load the new face image |
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Auto Blink |
Window/Modify/Attribute/Avatar/Auto-Blink |
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Eye Color Change |
Modify/Material/Material List/Pick/Eyeball: RL_Comea
Adjust Color/Brightness=-20, Hue=100 |
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Hair |
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Hair Replacement &
Adjustment |
Window/Modify/Attribute/Hair/Transform(T) |
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Window/Modify/Attribute/Accessory/Accessory/Transform(T) |
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Accessory |
Content/Template/Accessory/ |
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Motion |
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Motion Creation |
Window/Modify/Animation/Motion/Body/
・Motion Puppet,
・Direct Puppet,
・Edit Motion Layer,
・Reach Target
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Spring |
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Spring Effect |
Window/Modify/Spring, SPX File Open/Save |
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× |
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G6 Features |
(These new features are not yet used in this report)
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Collision Shape |
Window/Modify/Attribute/Collision Shape/Character Collision Shape Editor |
× |
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PhysX |
Window/Modify/PhysX, Activate Physics |
× |
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Property |
Window/Modify/Property |
× |
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Collision |
Window/Modify/Collision |
× |
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Wind Settings |
Window/Modify/Wind Settings |
× |
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3-4 |
Workspace Selection: Preset layouts are provided for a work efficiency. |
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Workspace Selection |
Functions |
Standard |
Content, Modify |
Animation |
Timeline, Modify |
Visual Effects |
Visual, Scene, Modify |
Final Render |
Reder |
All Panels |
Visual, Scene, Timeline, Project, Preference, Mini Viewport |
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4 |
Possible Modification for Different Look (Preparation) |
4-1 |
Push F4 Key (Window/Content Manager) to show Content Manager. |
4-2 |
Push Actor icon, go to Template/Actor Template/Avatar/01_G6 Character. |
4-3 |
Click the Heidi icon, drag into the screen. |
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4-4 |
Select Stage icon, go to Template/Light, select Light-directional |
4-5 |
Push F7 key (Window/Visual Settings) to show Visual panel, select Shadow Map and uncheck the Shadow tentatively. |
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4-6 |
Push F6 Key (Window/Modify) to open Modify Panel and click material icon. |
4-7 |
Click Pick(B) icon then click on her dress to show Diffuse image. |
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4-8 |
Pick her EyeColor(RL_Comea), adjust Brightness(-10) and Hue(100) for brown eye color. |
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5 |
Modifying G6 Model Heidi Material |
5-1 |
Observe the G6 Heidi Body materials on the Material Editor. |
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G6 Heidi Eyeball
Original Image |
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Adjust Color
Brightness= -30
Hue=100 |
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Dress
Diffuse Image |
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5-2 |
Create an Opacity Sample (1024 x 1024, JPG) in any Texture Editor. |
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Opacity Sample
(Used in the Report) |
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5-3 |
Prepare any Pattern Design Texture (1024x1024) in JPG format. |
5-4 |
At Texture Settings, Select Diffuse and click Load icon to load the texture at Media Files. |
5-5 |
Select Opacity icon, Load the New Opacity image. |
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5-6 |
Changing her Hair: Select Heidi first, then, select her Hair and remove it. |
5-7 |
Go to Content/Actor/Template/Accessories/Hottest hairstyles, select low Ponytail for test and double-click. |
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5-8 |
Push Diffuse icon, launch any Texture Editor and arrange the image for her Make-Up. |
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5-9 |
Save the current Heidi as G6_Heidi_p1 in Content/Actor/Custom/Actor Custom/Avatar. |
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6 |
Changing the Proportion to look slender |
6-1 |
Go to Modify/Animation/Motion/Body/Edit Motion Layer. |
6-2 |
Check the Bone Edit Mode, Click Bone Settings, check the 'Affect to all bones'. |
6-3 |
Reduce the Bone Size to 5, change the color and Opacity to 5. |
6-4 |
At Edit Motion Layer/Extended Bone, Click Edit button to open Edit Motion Layer. |
6-5 |
At Bone Selection/Heidi(0), select RL_G6_R\Ribs and click Local Rotate(E) tool. |
6-6 |
Turn the Rotate tool to CCW direction to reduce the Breast height. |
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6-7 |
Expand the Ribs bone, select RibsTwist bone and use Rotate tool to twist the breast top. |
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6-8 |
Go to Modify/Attribute/Avatar/Avatar Propotion/Body, adjust Scale to change her proportion. |
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(Tested Example)
Body Part |
Width |
Length |
Depth |
Head |
100 |
100 |
100 |
Neck |
*80 |
100 |
95 |
Shoulder
(L & R) |
90 |
100 |
80 |
Arm
(L & R) |
100 |
100 |
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Fore Arm
(L & R) |
85 |
90-100 |
100 |
Hand
(L & R) |
90 |
90-100 |
100 |
Upper Torso |
90 |
90-100 |
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Lower Torso |
90 |
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Thigh (L & R) |
90 |
100 |
100 |
Shank (L & R) |
90 |
90-100 |
90 |
Foot (L & R) |
100 |
100 |
95 |
Toe (L & R) |
100 |
100 |
95 |
*Neck shifts to leftword when
Width changed.
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Change her Hair and Color, adjust shoulder bones. Adjust Light. |
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7 |
Observing the G6 Heidi Facial Expression |
7-1 |
Facial Expression can be attained by the following tools and adjustment. |
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Click the Character in the screen first
to show the Modify tab below:
Go to Modify/Animation/Motion/Facial
Facial Animation Settings/
Viseme Strength: 0-100
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Access: Window/Modify/Animation/Motion/Facial
Tab |
Create Script |
Face Key |
Face Puppet |
Lips Editor |
Functions |
Voice Selection |
Mouth Selection |
Solo Feature &
Full Face Control |
Lip Shape Selection |
Adjustment
&
Selection
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Record Voice
TTS
Wave File
CrazyTalk Script |
Shape Control by Mouse movement. |
Face Animation Profile is available. |
Expressiveness:
0-100 |
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7-2 |
TTS: Text to Speech Editor for English Language. Other languages can be used by 'TTS ON-DEMAND'. |
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Function |
Test Setting |
Voice Mode |
Microsoft Anna-English |
Voice Format |
16KHz 16Bit Mono |
Volume |
100 |
Pitch |
100 |
Speed |
50 |
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Other languages can be added by 'TTS ON-DEMAND' Cloud Service.
Enter Title Name and push Convert button to download the MP3 file.
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7-3 |
Face Puppet has 7 different Face Animation Profiles, 3DX_Custom, 6 Full Face Controls and Solo Feature Selection. |
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My Comment: Seems to be difficult to make Heidi Smile face within the Face Puppet.
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7-4 |
Lip shape changes very accurately when each Viseme is applied. |
7-5 |
Lip shape can be exaggerated or reduced by:
(a) Viseme Strength,
(b) Expressiveness slider and
(c) Face Key operation
at the same time. |
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7-6 |
Adding Accessories: Open Accessories, Click the Heidi first, then click on the target Accessory. |
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8 |
Body Animation and Motion |
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Before starating the Animation, and when Displaydriver becomes unstable,
Push Ctrl+Alt+Del and Cancel.
Updating the Unsaved project became possible in iClone 6.
Restore the Unsaved Project and Restart iClone 6.
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8-1 |
Sample Motions in the Perform are different between G5 and G6 Models. |
8-2 |
These Motions can be changed: Go to Content/Animation/Template/Persona, and click the other model. |
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G5 Gwynn_Perform |
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G6_Heidi_Perform |
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8-3 |
Motion and Animation Template |
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Window/Content/Animation/
Template/Animation Template |
Window/Modify/Animation/Motion/ |
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8-4 |
Setting of Animation Frames |
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Total Frames setting are located in the Project Panel which can be opend at the screen bottom left. |
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8-5 |
Animation by Sample Motion |
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Sample Motion: Suave & Charming/F_Dance_2
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9 |
G6 Motion Test for Other CG Characters |
9-1 |
MMD Elsa:
Applied Motion:
Content/Animation/Animation Template/Suave & Charming/Dancing Around/F_dance_2 |
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MMD Elsa
Spring Control with Mass/Strength/Bounciness
adjustable for all bones |
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9-2 |
MMD Angela:Applied Motion:
Animation Template/Motion/02_G6 Motion_Heidi/Perform/Air Dance |
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Japanese Letters in MMD Angella Model
are shown in Select Spring window. |
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9-3 |
UNITY-CHan!: Can animate with Spring Effect and Eyes Blinking. |
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All Springs can be Activated. |
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3DXchange5 Pipeline test series 19: G6 Heidi Character Animation by iClone 6 PRO DX9
2015.3.16 rev 2015.3.23 Hirospot (Personal Site)
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