3DXchange5 Pipeline test series 19
G6 Heidi Character Animation
by iClone 6 PRO DX9
2015.3.16, rev 2015.3.23 Hirospot (Personal Site)
Getting Familier with iClone 6 DX9 UI & G6 New Model Heidi Possible Modification.
Demo Video
(Not Ready)
Go to Another Report →
J_Flag_s印は日本語でのレポートです
Top_a
The G6 Heidi Dress features the chest wide open style with shoulder strap. Variations are made by the combination of Diffuse, Opacity Images plus Accesories at this moment.

Thanks to Reallusion, iClone 6 can now run on both DX9 and DX11 Graphic environment.

There is a big UI change in iClone 6 which will be useful as all round 3D animation tool, so, need to understand the change of Tools location for Character Animation work.

The New generation G6 Chracter models has been firstly introduced as single mesh morph based Non-Standard Character with the features of dynamic hair, Soft Cloth Dress, Higher Visual Quality, and Collision Shape Editing.

New UI for creating the new morph face and body is annoounced to become available in the iClone6.1 free patch in early 2015. (news)

This is a introductive study report to be familier with the iClone 6 UI for Basic Character Animation with my DX9 Environment.

Tools & Contents
Made by
Reference
iClone 6 PRO: DX 9
Ver:6.02.1409.1
Reallusion iClone 6 Real-time 3D Animation Top Page: 7 major features
General Features:Characters, Motions, Camera and Light
Character: G6 Characters, Collision Shape Editing
Motion:Face Puppet, Persona, Motion Key Editing, Body Puppet
Camera & Light: Light System, Soft Shadow, Camera LinK-to
Physics:Soft Cloth, Natural Hair/Skirt Movements,
Upcoming Features: Morph-based G6 Characters
CELLYGON G6
BONUS PACK
Cellygon Free 10 G6 Human characters (Non Standard Human)
Santa Girl for iClone6 Allley, Vit3D Free Santa Girl G6, Created on Default Heidi
G6 EMPOWERMENT 

Reallusion
Reallusion
Alley
Cellygon

HOTTEST HAIRSTYLES: 7 Hair pack with 10Accessories
SUAVE & CHAMING:33 Motions Pack for Mason a& Heidi
DRESS ALTENATIVES 1: G6 Character, 5 Maison & Heidi Dress
DRESS ALTENATIVES 2: G6 Character, 5 Maison & Heidi Dress
UNITY-CHan! Unity Technologies Japan UNITY-CHAN! OFFICIAL WEBSITE
MMD Angela Modeling:
かこみき氏
Windows 100% 2014 January
(C)東映アニメーション・ニトロプラス/楽園追放ソサイエティ

Tutorials
Made by
Reference
iClone 6-Your first scene WarLord720 01:27 New Scene - Add Character & Props
28:06 Camera Switch
Softcloth for Character Clothing Reallusion How to bake Soft Cloth Animations to prevent breaking through of soft cloth.
Soft Cloth Wind Effects Reallusion How to remove Heidi Hair and apply New Hair and Hat.
G6 EMPOWERMENT: Download process of iClone 6 Contents
 

Installer
Downloaded files come with the same file name and
need to change them when saved.


DLfiles

Downloader
InstallationReport

 
1
iClone 6 PRO UI for G6 Actors Resource
1-1
Go to Windows Start Menu first.
1-2
Click 'iClone Graphics Mode Selection' icon and select 'DirectX 9' to open iClone6.
1-3
This step is first-time only.
Use 'iClone v6.02 PRO' icon on the screen afterward to launch iClone 6.
 
Start

ModeSelection
DX9
ShortCut6.02PRO
1-4
Check StartUp menu: access to Product Demo, Training Resource, Get More Contents and Update Check.
 
iClone6
1-5
Go to Content/Actor/Template/Actor Template/Avatar/01 G6 Actors.
 

Actor
1-6
DoubleClick on Heidi icon, then she comes up on the screen.
 
G6Heidi
1-7
Install the iC6_Enu_Resource_Pack.
1-8
iClone6 Resource Pack has two G6 Actors, three G6 hairs, two G6 Accessories and four G6 Outfits.
 
01_G6 Character
G6_Character

Accessories/G6 Hair
G6_HairAccessories/G6 Accessories
Accessories

Accessories/G6 Outfit Collection
G6_Outfit
   
2
Familiarizing the iClone 6 Character Animation
2-1
Icon and Font Size can be changed at the Preference/Interface.
2-2
Background Color can be changed at the Edit/Project Settings/Project/ 2D Background.
 

Font Size
Three sizes are available.
Default : Center position
Select the biggest Size.

Background Color
Project/2D Background
Click on the Background Color box
Font Size

BGColor

2-3
Grid ON/OFF: Edit/Preference/Grid/Show Grid( Ctrl+G)
2-4
When the screen size is limited, bring all toolbars within the screen.
2-5
By using Right Click on the 3D screen, Light and Camera control panel are shown.
 

When Character is not selected in the Screen

Start

When Character selected

2-6
Avatar and Light condition is shown in the Scene panel.
Select Avatar and Riht Click to access Avatar operation.
 
RightClick
2-7
Select Light and Right Click to access Shadow Settings.
 
Shadow
2-8
Camera Switch is located at the end of tool bar.
 
CameraSwitch
2-9
When Background image is needed, check 'Activate Image' and load an image.
 
BGImage
3
Listing of Major UI for Basic Character Animation
3-1
Lighting Control
 
Light Condition
Shadow Control
Light Room
Window/
Scene Manager (F5)/
Scene Panel/
Light
Window/Visual Settings(F7)/Visual/Shadow Map/Shadow On Off
Window/Content/
Stage/Template/Light/
Light Room
LightConditon


Shadow

Light








Adding Light
Create/Light/
Shadow Settings, Ambient Light/

Visual/
Amvient Light Color Selection
LightAmbient
3-2
Camera
 
Operation
Access
Camera
View
View/Camera View/
Front
Right
Top
Left
Bottom
Back
Face
All
F
S
G
A
D
J
K
Default Window/Modify/Attribute/Camera/Camera Name, Focal length/Depth of Field
Adding Camera Create/Add Camera/
Camera Switch & Lock Camera and Orbit Switch(U)/Modify/Camera/Lock Camera View
Look at Camera Window/Modify/Attribute/Look at(0)

3-3
UI for Actor Operation
 
Operation
Access
G5
G6
Actor Source Window/Content Manager(F4)/Actor/Template or Custom/Avatar/
Actor Location Window/Modify(F6)/Camera, Transform(T)
Body
     
Body Propotion Window/Modify/Attribute/Avatar Proportion/ Body & Finger
Body Material

1) Go to Window/Modify/Material/Material List and use Pick icon to select a Material.
2) Go to Texture Settings(Y), confirm the Diffuse image.
3) Push the Launch icon to use the Texture Editor.

Material Editor Edit/Preference/System/Texture Editor/Choose Texture Editor
Dress Change  
×
Face
     
Create Face Window/Modify/Create Face
×
Facial Features Window/Modify/Facial Features/
×
Voice Operation Window/Modify/Animation/Facial/Create Script/
Record Voice, TTS, Wave File, Crazy Talk Script,
Facial Expression Modify/Animation/Motion/Facial/Create Script/
Record Voice, TTS, Wave File, Crazy Talk Script,
Window/Modify/Animation/Motion/Face Puppet
Window/Modify/Animation/Motion/Face Key
Face Make-up Window/Modify/Material/Material List/Pick(B) face/
Launch Texture Editor, Load the new face image
Auto Blink Window/Modify/Attribute/Avatar/Auto-Blink
Eye Color Change Modify/Material/Material List/Pick/Eyeball: RL_Comea
Adjust Color/Brightness=-20, Hue=100
Hair
 
Hair Replacement &
Adjustment
Window/Modify/Attribute/Hair/Transform(T)
Window/Modify/Attribute/Accessory/Accessory/Transform(T)
Accessory Content/Template/Accessory/  
Motion
 
Motion Creation

Window/Modify/Animation/Motion/Body/
・Motion Puppet,
・Direct Puppet,
・Edit Motion Layer,
・Reach Target

Spring
 
Spring Effect Window/Modify/Spring, SPX File Open/Save
×
       
G6 Features

(These new features are not yet used in this report)

 
Collision Shape Window/Modify/Attribute/Collision Shape/Character Collision Shape Editor
×
PhysX Window/Modify/PhysX, Activate Physics
×
Property Window/Modify/Property
×
Collision Window/Modify/Collision
×
Wind Settings Window/Modify/Wind Settings
×
3-4
Workspace Selection: Preset layouts are provided for a work efficiency.
 

WorkSpace
Workspace Selection
Functions
Standard
Content, Modify
Animation
Timeline, Modify
Visual Effects
Visual, Scene, Modify
Final Render
Reder
All Panels
Visual, Scene, Timeline, Project, Preference, Mini Viewport

   
4
Possible Modification for Different Look (Preparation)
4-1
Push F4 Key (Window/Content Manager) to show Content Manager.
4-2
Push Actor icon, go to Template/Actor Template/Avatar/01_G6 Character.
4-3
Click the Heidi icon, drag into the screen.
 
G6_Heidi
4-4
Select Stage icon, go to Template/Light, select Light-directional
4-5
Push F7 key (Window/Visual Settings) to show Visual panel, select Shadow Map and uncheck the Shadow tentatively.
 
Lighting
4-6
Push F6 Key (Window/Modify) to open Modify Panel and click material icon.
4-7
Click Pick(B) icon then click on her dress to show Diffuse image.
 
Material
4-8
Pick her EyeColor(RL_Comea), adjust Brightness(-10) and Hue(100) for brown eye color.
 
EyeColor
   
5
Modifying G6 Model Heidi Material
5-1
Observe the G6 Heidi Body materials on the Material Editor.
 

Diffuse image: Face
G6Heidi_Face
 
 
Diffuse image:Body
 
G6 Heidi Eyeball
Original Image
G6Heidi_EyeBall

Adjust Color

Brightness= -30

Hue=100

   
 
Dress

Diffuse Image
Dress
5-2
Create an Opacity Sample (1024 x 1024, JPG) in any Texture Editor.
 
Opacity Sample

(Used in the Report)
Opacity
5-3
Prepare any Pattern Design Texture (1024x1024) in JPG format.
5-4
At Texture Settings, Select Diffuse and click Load icon to load the texture at Media Files.
5-5
Select Opacity icon, Load the New Opacity image.
 
Texture
5-6
Changing her Hair: Select Heidi first, then, select her Hair and remove it.
5-7
Go to Content/Actor/Template/Accessories/Hottest hairstyles, select low Ponytail for test and double-click.
 
Hair
5-8
Push Diffuse icon, launch any Texture Editor and arrange the image for her Make-Up.
 
FaceColor
5-9
Save the current Heidi as G6_Heidi_p1 in Content/Actor/Custom/Actor Custom/Avatar.
 
   
6
Changing the Proportion to look slender
6-1
Go to Modify/Animation/Motion/Body/Edit Motion Layer.
6-2
Check the Bone Edit Mode, Click Bone Settings, check the 'Affect to all bones'.
6-3
Reduce the Bone Size to 5, change the color and Opacity to 5.
6-4
At Edit Motion Layer/Extended Bone, Click Edit button to open Edit Motion Layer.
6-5
At Bone Selection/Heidi(0), select RL_G6_R\Ribs and click Local Rotate(E) tool.
6-6
Turn the Rotate tool to CCW direction to reduce the Breast height.
 
Breast1
6-7
Expand the Ribs bone, select RibsTwist bone and use Rotate tool to twist the breast top.
 
Breast2
6-8
Go to Modify/Attribute/Avatar/Avatar Propotion/Body, adjust Scale to change her proportion.
 
Proportion
(Tested Example)
Body Part
Width
Length
Depth
Head
100
100
100
Neck
*80
100
95
Shoulder
(L & R)
90
100
80
Arm
(L & R)
100
100

90

Fore Arm
(L & R)
85
90-100
100
Hand
(L & R)
90
90-100
100
Upper Torso
90
90-100

80

Lower Torso
90

90-100

90

Thigh (L & R)
90
100
100
Shank (L & R)
90
90-100
90
Foot (L & R)
100
100
95
Toe (L & R)
100
100
95

*Neck shifts to leftword when
Width changed.

6-9

Change her Hair and Color, adjust shoulder bones. Adjust Light.
 
G6_mod
   
7
Observing the G6 Heidi Facial Expression
7-1
Facial Expression can be attained by the following tools and adjustment.
 
Click the Character in the screen first
to show the Modify tab below:

Go to Modify/Animation/Motion/Facial


Facial Animation Settings/
Viseme Strength: 0-100

 
 

Access: Window/Modify/Animation/Motion/Facial

Tab
Create Script
Face Key
Face Puppet
Lips Editor
Functions
Voice Selection
Mouth Selection
Solo Feature &
Full Face Control
Lip Shape Selection
Adjustment
&
Selection
Record Voice
TTS
Wave File
CrazyTalk Script
Shape Control by Mouse movement.
Face Animation Profile is available.
Expressiveness:
0-100

7-2
TTS: Text to Speech Editor for English Language. Other languages can be used by 'TTS ON-DEMAND'.
 
Function
Test Setting
Voice Mode
Microsoft Anna-English
Voice Format
16KHz 16Bit Mono
Volume
100
Pitch
100
Speed
50

Other languages can be added by 'TTS ON-DEMAND' Cloud Service.

Enter Title Name and push Convert button to download the MP3 file.

TTSonDEMAND
7-3
Face Puppet has 7 different Face Animation Profiles, 3DX_Custom, 6 Full Face Controls and Solo Feature Selection.
 
My Comment: Seems to be difficult to make Heidi Smile face within the Face Puppet.
FacePuppet_Smile
7-4
Lip shape changes very accurately when each Viseme is applied.
7-5
Lip shape can be exaggerated or reduced by:
(a) Viseme Strength,
(b) Expressiveness slider and
(c) Face Key operation
at the same time.
 
LipsEditor
7-6
Adding Accessories: Open Accessories, Click the Heidi first, then click on the target Accessory.
 
Accessory
   
8
Body Animation and Motion
 

Before starating the Animation, and when Displaydriver becomes unstable,
Push Ctrl+Alt+Del and Cancel.


Updating the Unsaved project became possible in iClone 6.
Restore the Unsaved Project and Restart iClone 6.

Unsaved
Restore


8-1
Sample Motions in the Perform are different between G5 and G6 Models.
8-2
These Motions can be changed: Go to Content/Animation/Template/Persona, and click the other model.
 
G5 Gwynn_Perform
G5-Perform
G6_Heidi_Perform
G6_Perform
8-3
Motion and Animation Template
 

Window/Content/Animation/
Template/Animation Template
Window/Modify/Animation/Motion/
ContentMotion ModifyMotion

8-4
Setting of Animation Frames
 
Total Frames setting are located in the Project Panel which can be opend at the screen bottom left.
Project_1
Project
8-5
Animation by Sample Motion
 
Sample Motion: Suave & Charming/F_Dance_2
SampleMotion
   
9
G6 Motion Test for Other CG Characters
9-1 MMD Elsa: Applied Motion:
Content/Animation/Animation Template/Suave & Charming/Dancing Around/F_dance_2
 
Elsa
 
Spring_Elsa
MMD Elsa

Spring Control with Mass/Strength/Bounciness
adjustable for all bones
9-2
MMD Angela:Applied Motion:
Animation Template/Motion/02_G6 Motion_Heidi/Perform/Air Dance
 
 
SelectSpring
Japanese Letters in MMD Angella Model
are shown in Select Spring window.
9-3
UNITY-CHan!: Can animate with Spring Effect and Eyes Blinking.
 
UNITY-CYan!
 
UNITY-CHan_Spring
All Springs can be Activated.
   

3DXchange5 Pipeline test series 19: G6 Heidi Character Animation by
iClone 6 PRO DX9
2015.3.16 rev 2015.3.23 Hirospot (Personal Site)

 

 

inserted by FC2 system