3DXchange6 Pipeline test series 2 (23)
Using MMD Stage Model in iClone 6 |
(Work in Process) |
Welcome to Hirospot Personal Site on FC2 :2015.6.24 Hiro Nakazawa
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Stage Set Used in the Report |
Created by |
DL Link |
kamome_machi1.0 Set |
kelorin jo |
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Tools |
Manufacturer |
DL Link |
FBX Converter 2013.3 |
Autodesk |
(URL) |
3DXchange 6 Pipeline |
Reallusion: Product Version: 6.1.1728.1 |
(URL) |
iClone 6 PRO |
Reallusion: Product Version: 6.1.0528.1 |
(URL) |
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1 |
Conversion of the Stage X file to FBX format |
1-1 |
Open PMD Editor, import the first Stage X file (カモメ町1.01.x) and save as DAE file. |
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1-2 |
Use FBX Converter to convert the DAE file to FBX. |
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Error Massage: Not Enouph Parameters
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When this Error massage is shown, incorrect file names with missing
Japanese letters are observed in the unzipped (Extracted) folder.
This causes incorrect conversion from X file to DAE format in the PMDEditor.
Download the zip file again and confirm the file name in the Extracted folder.
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Extracted Folder (street.zip) |
Incorrect |
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Extracted Folder (カモメ町1.02.zip) |
Correct |
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1-3 |
Open the FBX file in the 3DXchange 6, Go to Modify/Transform(T)/Scale. |
1-4 |
The MMD stage is very small. Push 'Root Node' at Scene Tree and set Scale as '10000' (9999,5). |
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1-5 |
Use Material List and Pick tool to map each Textures to designated part. |
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Material Number |
Texture Info |
Material Number |
Texture Info |
Material-材質0 |
suna_n.jpg |
Material-材質13 |
Tile_e_n.jpg |
Material-材質1 |
sunac_n.jpg |
Material-材質14 |
Tile_d_n.jpg |
Material-材質2 |
sunab_n.jpg |
Material-材質15 |
Tile_e_n.jpg |
Material-材質3 |
asp_n.jpg |
Material-材質16 |
Tile_f_n.jpg |
Material-材質4 |
setex01_n.png |
Material-材質17 |
Tile_g_n.jpg |
Material-材質5 |
setex01_n.png |
Material-材質18 |
Tile_d_n.jpg |
Material-材質6 |
setex01_n.png |
Material-材質19 |
Imtes_n.jpg |
Material-材質7 |
setex02_n.png |
Material-材質20 |
setex01_n.jpg |
Material-材質8 |
setex02_n.png |
Material-材質21 |
setex02_n.png |
Material-材質9 |
setex02_n.png |
Material-材質22 |
setex02_n.png |
Material-材質10 |
Tile_d_n.jpg |
Material-材質23 |
setex02_n.png |
Material-材質11 |
Tile_a_n.jpg |
Material-材質24 |
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Material-材質12 |
Tile_b_n.jpg |
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1-6 |
Export the File to iClone as Props. |
2 |
Updated Day Time Version: (カモメ町1.02.x) |
2-1 |
Import the (カ_町1.02.x) and Export the file as DAE. Convert to FBX by FBX Converter. |
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2-2 |
At 3DXchange6, open the FBX file. |
2-3 |
Push 'RootNode' at Scene Tree, then set the Scale to '700'. (Use Dummy to decide the Scale) |
2-4 |
Set All Textures Specular Slider to '0'. |
2-5 |
Drag the 'tile g.jpg onto Material # 20', 'setex02.png' file onto Material #24 in the screen. |
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Material Number |
Texture Info |
Material Number |
Texture Info |
Material-材質0 |
sunaa.jpg |
Material-材質13 |
Tile_a.jpg |
Material-材質1 |
suna.jpg |
Material-材質14 |
Tile_b.jpg |
Material-材質2 |
sunac.jpg |
Material-材質15 |
Tile_e.jpg |
Material-材質3 |
sunad.jpg |
Material-材質16 |
Tile_d.jpg |
Material-材質4 |
sunae.jpg |
Material-材質17 |
Tile_e.jpg |
Material-材質5 |
asp.jpg |
Material-材質18 |
Tile_f.jpg |
Material-材質6 |
setex01.png |
Material-材質19 |
Tile_g.jpg |
Material-材質7 |
setex01.png |
Material-材質20 |
Tile_d.jpg |
Material-材質8 |
setex01.png |
Material-材質21 |
imtex.png |
Material-材質9 |
setex02.png |
Material-材質22 |
setex01.png |
Material-材質10 |
setex02.png |
Material-材質23 |
setex02.png |
Material-材質11 |
setex02.png |
Material-材質24 |
setex02.png |
Material-材質12 |
Tile_d.jpg |
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2-6 |
Observe the scene by changing the Scene Mode: Sunny (IBL) |
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3 |
Updated Night Time Version (カモメ町1.02_n.x) |
3-1 |
Import the (カモメ町1.02.x) and Export the file as DAE. Convert to FBX by FBX Converter. |
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Material Number |
Texture Info |
Material Number |
Texture Info |
Material-材質0 |
sunaa_n.jpg |
Material-材質13 |
Tile_a_n.jpg |
Material-材質1 |
suna_n.jpg |
Material-材質14 |
Tile_b_n.jpg |
Material-材質2 |
sunac_n.jpg |
Material-材質15 |
Tile_e_n.jpg |
Material-材質3 |
sunad_n.jpg |
Material-材質16 |
Tile_d_n.jpg |
Material-材質4 |
sunae_n.jpg |
Material-材質17 |
Tile_e_n.jpg |
Material-材質5 |
asp_n.jpg |
Material-材質18 |
Tile_f_n.jpg |
Material-材質6 |
setex01_n.png |
Material-材質19 |
Tile_g_n.jpg |
Material-材質7 |
setex01_n.png |
Material-材質20 |
Tile_d_n.jpg |
Material-材質8 |
setex01_n.png |
Material-材質21 |
imtex_n.png |
Material-材質9 |
setex02_n.png |
Material-材質22 |
setex01_n.png |
Material-材質10 |
setex02_n.png |
Material-材質23 |
setex02_n.png |
Material-材質11 |
setex02_n.png |
Material-材質24 |
setex02_n.png |
Material-材質12 |
Tile_d_n.jpg |
Material-材質25 |
setex02_n.png |
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3-2 |
Push 'RootNode' at Scene Tree, then set the Scale to '700'. (Use Dummy to decide the Scale) |
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