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WIP LoL (League of Legend) Custom Character for iClone |
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iClone 7 : LoL Character Conversion Test for iClone Use |
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1 |
Work Flow: How to import LoL Custom Character to 3DXchange for iClone Use | |||||
1-1 | Example of tools to be needed for Importing LoL Custom Character | |||||
2 |
Let's prepare Tools | |||||
2-1 | LoL2dae (URL) : Convert .Skin to .dae on the PC screen. | |||||
2-2 | Autodesk FBX Converter: Convert .dae to .fbx on the PC screen. | |||||
2-3 | Image Converter (On line): Convert .dds to .png on line and download the converted file. | |||||
3 |
Downloading the Skin data from LEAGUE CRAFT Custom Skin Site | |||||
LEAGUE CRAFT: Custom Skin Site: http://leaguecraft.com/skins/24653-officer-caitlyn.xhtml | ||||||
3-1 | Case1:Caitlyn: Click Mods & Art, select Skins, push "Caitlyn" icon for the test. | |||||
3-2 | Select the following one and push "Download" button at the bottom. | |||||
3-3 | Find the location of the Skin data. |
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4 |
Converting the Skin and Texture data | |||||
4-1 | Use LoL2Dae tool to convert Caitlyn.skin to Caitlyn.dae | |||||
4-2 | Use FBX converter to convert Caitlyn.dae to Caitlyn.fbx | |||||
4-3 | Use ONLINE CONVERT to convert Caitlyn base.dds to .png | |||||
5 |
Case1: Caitlyn: Importing the Caitlyn into 3DXchange 7 | |||||
5-1 | Change the Diffuse, Ambient and Specular Colors to White color. | |||||
5-2 | Show the Dummy, go to Transform and change the Scale to 145%. | |||||
5-3 | Make a T-Pose and separate the Gun. | |||||
5-4 | Map the bone to characterize. | |||||
5-5 | Confirm the Green button to indicate the mapping is completed. | |||||
5-6 | Change the Hip bone assignment when the Notice is shown. | |||||
5-7 | Export the Caitlyn to the 3D Tool, Unlink the gun. | |||||
Note: Can not separate the Gun. Can not edit skin for the Gun. |
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5-9 | Import her into the 3DXchange again | |||||
Note: Can not separate the Gun. The data has protection? | ||||||
6 | Case 2: Lux : Trick or Treat Lux by MakikoStars | |||||
6-1 | Select the Lux as this model is rigged for animation. | |||||
6-2 | Open the Downloaded zip file and convert the mesh and texture. | |||||
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6-3 | Open 3DXchange 7, import the Lux.fbx. At Align, push "Align to Ground" button. | |||||
6-4 | Scale her by 135%, drug the Texture file to the body. | |||||
6-5 | Change the Diffuse, Ambient and Specular Color to white. | |||||
6-6 | Adjust body bones to make a T-Pose, blue=L/R direction, Red=Longitudinal, Green=Rotate | |||||
6-7 | Observe the Hair and Jaw bone movement | |||||
6-8 | Complete the Bone Mapping for characterize. | |||||
6-9 | Map to Extend Bone. | |||||
6-10 | Simple Viseme set is possible. | |||||
6-11 | Mesh Refinement for her Face, Shoulder and Arms. | |||||
6-12 | Texture Enhancement:1024X1024 → 2048x2048、Eyes, Eyelashes | |||||
To be Continued... |