Click! Hirospot Welcome to Hirospot Personal Site on FC2 Hirospot Click!
To Animate the [Fantasy Girl Fairy 3D] Shape
Utilizing low poly 3D Character Shape in the CadNav.com for iClone CC Model
Trial Video:
Fantasy Girl Fairy - CC Model
Personal Report for the Video Creation
3DXchange6 Pipeline Test Series 11 (32)
Dated: 2016.10.15 Hirospot (Hiro Nakazawa)
Edited by iClone 6 Pro Timeline FantasyGirl_CCFairy

3D CadNav.com offers a lots of 3D data for personal and commercial use for free.
In the 3D Models/../Fantasy Category, lots of 3D Characters with Low Poly Forms are listed together with rigged Figure.

These 3D Character Forms are made mainly by .max format and when exported from 3dsMax as FBX format, it becomes Static Props in the iClone.

It is charanging, however, if we could borrow and utilize the part of these cloth, hair and accessories for iClone CC Character and make an Animating 3D Model.

This is a very experimental but useful study for me and the process is reported hereunder.

WorkFlow

WorkFlow2
Tools
Version
Manufacture
Main Function
FaceFilter3 PRO 3.02.1506.1 Reallusion 2D Image Cosmetic Enhancement
CrazyTalk 8 Pipeline 8.03.1620.1 Reallusion Create 3D Head from 2D Photo or Image
Character Creator 1.43.1626.1 Reallusion Customize the Head and Body, Add Cloth, Head and Accessories
iClone 6 6.5.3127.1 Reallusion Add Voice Script, Edit Timeline for 3D Character Animation
3DXchange 6.42.1522.1 Reallusion Add Spring Setting, Expression Editor
ONLINE-CONVERTER.COM   time2help Convert [.dds] to other Image Format
Fireworks CS6 12.0.1.273 Adobe Create Opacity, Template Imaga, etc.
3dsMax 2016 18.6 Autodesk Detouch & Attach Component, Skin, FBX Export
FBX Converter 2013.3 Autodesk Convert DAE to FBX
winthroutouch 1.13 mocchi
もっちー
Compare shapes by translucent manner
 
1
Target Model Downloading
 
1)
Go to 3D CadNav.com (Home), go to 3D Models and pick the favorite Model.
    CadNav.com
 
2)
Select [Fantasy girl fairy 3d model], download, save and unzip the File.
   
Fantasy girl fairy model

[Comment on the Site]
Free download this 3d-objects for 3D modeling software and use it for CG artwork, 3D visualization, illustration, games and any other field
related to 3D design.

Details

DL File Folder
Name
Description
Unzip Model Data
DLFile cadnav.com.model Character_A1121304
(3900 Poligons)
ModelData
Model Data
Texture Data1
Texture Data2
Texture Data3
1-141129211G9.rar DL Zip File  
Free 3D Models Short Cut to the
Cadnav.com site
 
readme.text    
2
Understanding the Static Model Data to Prepare for the iClone Use.
 
1)
Open 3ds Max, Load the Cadnav.com_A1121304.max. (changed to FantasyGirl.max)
    3dsMax
 
2)
Export the Model data by FBX format.
 
3)
Confirm the Model in the 3DXchange. Scale the Model down to 1% ~ 0.8%.
    Texture data is not shown (.DDS format)
3DXchange
 
4)
Change the Texture format from DDS to JPG for Diffuse and Opacity Image.
   
Max View

.DDS
512 Pix
Body
Skirt
Moon
月神身体透明.dds
月神裙子透明.dds
r_月神3.dds

Diffuse

Converted
.JPG
3000 Pix
2000 Pix


Use the Online Converter (Free) →
Converter
Body.jpg
Skirt.jpg
Moon.jpg (Pending)
_dds_v1.jpg _dds2.jpg r_3_dds.jpg

Opacity

Converted
.JPG
3000 Pix
2000 Pix

_dds_Dif.jpg _dds2_Diff.jpg  
 
5)
Export the Revised (Size and Texture) Model back to 3dsMax.
     
3
Face Image Capture for CT8 3DHead Creation
 
1)
Zoom up the Face, remove hair tentatively and Capture the Face Image.
   
The Face has 398 Polygon Count, Use Smooth Modifier/Auto Smooth.
SmoothModifier
 
2)
This image is enhanced in the FaceFilter3 (URL) and used as a reference in the CT8.

FaceImage

 
3)
Enhance the Image by any 2D Tool* . Change the Pixel Size to 2000x2000.
   
*Adobe Firework CS6 is used in my test.
ImageTool
 
4)
Use 'Makeover' Tool on the 「Face Filter3 Pro」 Tool.
    FaceFilter
4
3DHead Creation by CT8(Crazy Talk v8 Pipeline)
 
1)
Import the Face Image into CT8, Adjust Fitting Points at Fitting Stage.
    CT8_Adjust
 
2)
Adjust Slider at Detailed Morph Stage.
    CT8
 
3)
Apply Eye Ball (Bright Eyes/Right Brown) and adjust the Size and Position.
    EyeBall
 
4)
At Tool Bar, Select [Send Head to Character Creator]. (Fantasy Girl 3D Head)
    SendHeadToCC
5
Using 「iClone CC Base Character」 with 「Fantasy Girl 3D Head」
 
1)
When opening the 「Character Creator」, set [RLHead Import Options] and push OK.
    Check Import Head Morph. [Head and Body] for Import Texture is selected tentatively in my case.
CCImportOptions
 
2)
Go to Modify/Mesh Modifier/Edit Mesh Mode and use Soft Selection to adjust shape.
    CC_SoftMesh
 
3)
Go to Modify/Material/Texture Settings, edit* Comea Diffuse Image for better finish.
   
Comea
*Adobe Firework CS6 is used for this edit.

EditDiffuse
 
4)
Body Line (Proportion) Setting
    1) Prepare fine Template on a 2D tool ( Firework CS6 in this report) to support the next step.
    Template
    2) Adjust the Base Model Body Mesh to have similar shape to the Template.
   
(winthrutouch (窓助タッチ) is used to compare the Body shapes.
Model_Template
 
3) Export the CC Base Model with Calibration Motion (FantasyGirl_CCModel.FBX)
   
Visible Face Count: 30,126
FBXExportMotion
 
5)
Comfirm the Exported Two Files: FantasyGirl_CCModel.fbx & FantasyGirl_CCModel.fbxkey.
     
6
Applying the Parts from FBX Fantasy Girl Model to CC Character for Animation
 
1)
Load the FantasyGirl Model on the 3dsMax.
    FantasyGirlPart
 
2)
Detouch the body Parts, Name them and open Schematic Diagram.
    (Organize the location by the component group on the Schematic Diagram.)
Schematic
 
3)
Import (合成)CC Base Model to the center.
    ImportCCModel
 
4)
Move the FantasyGirl Model to the left side and leave the Base Model to the center.
    MoveFantasyGirl
 
5)
Select Left shoulder Part, move and attach to the [CC_Base_L_Upperarm].
 
6)
By using Schematic View, connect [Shoulder_L] parts to the [CC_Base_L_Upperarm].
 
7)
Move timeline to confirm the result on the Calibration motion.
    ShoulderParts_L
 
8)
Select Skirt, move and attach to the [CC_Base_Waist].
    Skirt
 
9)
Select UpperCloth, move and attach to the [CC_Base_Spine02]
    UpperCloth
  10) Repeat the same process for BackRings and Moon.
   
Schematic View Attach Table
Fantasy Girl Fairy Design
Assign Name
Attach to
iClone CC Base Model Bone
Left Shoulder Accessory Shoulder_L CC_Base_L_Upperarm
Right Shoulder Accessory Shoukder_R CC_Base_R_Upperarm
Head Accessory HairParts+Hair (CC_Base_Head) attach in the iClone 6
Hair Accessory HairRing Bone-005 attach in the iClone 6
Shoulder Back Fan_L Fan_L CC_Base_L_Clavicle
Shoulder Back Fan_R Fan_R CC_Base_R_Clavicle
Neck Ring NeckRing CC_Base_NeckTwost1
Cloth Upper Cloth_Upper CC_Base_Spine02
Cloth Lower Cloth_Skirt CC_Base_Waist
Backside Rings BackRings CC_Base_Hip
Moon Moon CC_Base_Hip

  11) Head Set is to be attached in the iClone 6, as Ponytail hair part changes to Spring hair.
    AttachFinish
  12) Save the Attach Completed Model with .max format for the Skin work. (Attach_Completed.max)
  13) Export the Model with FBX format to 3DXchange. Confirm the Attach Status over the Timeline.
    At Material, check the 2-Sided to all Diffuse Area. Moon Texture is not converted properly at this moment.
3DXconfirm
  14) Attached Parts are following safely when the callibration motion is running.
   
As for the Skinning:
Once the Model Skinning is finished, CC can not import the FBX data, in my experiment.

FBX Data
with .fbxkey
Export
to CC1.5
Result
Attach_Completed.fbx
OK
Succeeded
②Skin_Completed.fbx
NG
Critical error, The Asset is under the wrong parent

7
Detailed Mesh and Texture Enhancement before Skinning
   
Mesh and Texture can be adjusted by the several ways.
 
1)
When the Model is imported into CC, Modify/Edit Mesh can be used to hide the CC body part.
    EditMesh
 
2)
Jaggy Textures can be refined by 3D Paint on the 3dsMax.
 
3)
At 3dsMax, use Viewport Canvas to paint the details. (Viewport Canvas Tutorial)
    3dPaint1
 
4)
Fix the UV bug: Use UVW Unwrap Modifier
    UV1
UV2
 
5)
Export the Model with FBX format to 3DXchange and confirm the Fixed Status.
    This is a second work after study, the Fantasy Girl Model scale is 0.08, texture:2000x2000 Pix
Checkon3DX
8
Experiment of replacing the Ponytail Hair with Spring Hair.
 
1)
Shape the Tail Prop(Spring Hair) by using [Replace Mesh] in the 3DXchange with any 3D tool.
    This Tail prop is found in the Template/Prop/Spring in iClone.
Ponytail
 
2)
Detouch Hair Ring mesh in 3dxMax, export to 3DXchange, then attach to Spring 05 on iClone 6.
    AttachHair
 
3)
Spring Effect is confirmed when the CC Base Model moves.
 
4)
Remove the long hair mesh part from the Fantasy Girl Head Set in 3dsMax.
 
5)
Enhance Texture for Front HeadSet. Scale by 0.008 and send to iClone. (FrontHeadSet.FBX)
 

Diffuse image Texture enhancement is done in Adobe Firework and replaced.
Front_HeadSet
9
SkinWrap and Skin at 3dsMax: Skirt Part to the CC_Base_Body
 
1)
Select Skirt Part, select Utility and Click Reset XForm(Xフォームをリセット) and Reset Selected (選択をリセット).
 
2)
Select [Collapse (集約)] Utility and click [Collapse Selected (選択を集約)]
 
3)
At Modifier List, select [Skin Wrap (スキンラップ)].
    SelectSkinWrap
 
4)
Click Add (追加) button and click on the [CC_Base_Body] part.
 
5)
At Deformation Engine/Vertex Deformation, check on the [Weight All Points] and push [Convert to Skin]  「スキンに変換」も押す。
 
6)
Confirm the Skin Result:
 
Click on the [Skin] and slect [CC_Base_Pelvis] in the bone Table.
SkinWrap
 
7)
Select Shoulder_L and repeat the same process.
    Fan should not be deformed by the skin.
Skin_Shoulder
 
8)
Detach the Fan from Shoulder Parts and attach to the L_Upperarm .
    FanL_Attacch
 
9)
Deforming of Fan is Fixed.
    FanLFixed
  10) UpperCloth
    Skin_UpperCloth
  11) Move timeline and confirm the Skin Result on the Calibration Motion.
    SkinCheck
  12) Export the Model with FBX format to 3DXchange, confirm the Skin Status. (Skin_Completed.fbx)
    Skin3DX
10 Characterize with Extend Mapping for Breast
 
1)
Open the Skinned Model on 3DXchange, apply AutoSmooth at Modify/Normal.
 
2)
At Modify/Material, click [2-Sided] for Skirt, Uppercloth, BackRings and Moon.
    SkinModel
 
3)
Go to Modify/Character, push [Convert to Non-Standard] button.
 
4)
Select both [CC_Base_R/L_Breast]. Push [Map to Extend Bone] and [Convert] icon.
    MaptoExtendBone
 
5)
Go to Modify/Spring, Push [Edit Spring].
 
6)
Select [CC_Base_R/L_Breast] and push [Active Spring].
 
7)
Preview the Apply Motion and adjust the Breast Spring Settings.
    Example
Spring Type
Group Setting
Translate
5
Mass
4
Strength
5
Bounciness
6

BreastSpring
 
8)
Push [Apply] button.
     
11 Setup of Head Set and Ponytail in 3DXchange and iClone 6
 
1)
Import Head Set, attach the Ponytail Hair to the Head.
    AttachTail
 
2)
Load the Model into 3DXchange, confirm the Spring Setting.
    SpringSet
12 Viseme setting for Voice Message
 
1)
Go to 3DXchange, Open Expression Editor and confirm the Viseme lip shape.
    [CC_Base_UpperJaw] is not working properly in my test. Need more investigation.
(When UpperJaw moves, Upper Teeth is moving, thus not possible to open upper Lips)

ExpressionEditor

  2) Make a Test Voice in the AVATAR TTS ON-DEMAND.
    TTS_NinaGreetings
13 Tryal Video
 
1)
Open iClone 6, Load the CC Model and apply Voice Message.
     
 
2)
Prepare Image and Sound for the Background.
   
Usage
Content Selected
Web-Site
Background Sound
Sound

Downloaded by MP3 at
Music-Note-jp (Japanese)

Music-Note World (English)

Background Image
WALLPAPER ZONE

 
3)
Make Scenario and Edit the Timeline according to the Message.
    EditAudioFile

No.
Step
Scenario

Camera
No.

Motion & Sound
Frame No.
0 Intro (Model is approaching from far in the sky)
Camera
2
1-250
1
Start
Greeting
Good Evening, How do you do everyone, My Name is Nina.
Let Me introduce myself, I was a 3D static object, listed in the Big Website [3 D CadNav.com].
Now, I'm very happy to be here, as a living character.
Camera
2
F_Standtalk
250-1500
2
Intro

One day, Japanese old man found me, and he said: 'Would you please help me?.
So I asked, What shoud I do?

He said " I would like to make you animate. Would you become my CG Model?"
Wa-o! It's wonderful. Please Do.

Camera
Up

F_Standtalk
1500-2800
3
Explane

He started making my look-alike face 3D head and connected to the new 3D rigged iClone CC Body.

My cloths and accessories format were converted for the new CC Body, with enhanced texture, then Attaching and Skinning to the CC Body was done in his 3dsMax.

Camera
Up
F_Standtalk
2800-4100
4
SideView (Break)
By the way, His work is very slow indeed, and not completed yet,
Camera2
No Motion
4100-4500
5
Movement
but I show you here as it is.
Camera
Up
F_Stand Stretch
4500-4700
    (Demo Pose)
Camera
Up
Pose
4700-5300
6
Begging My Making steps are reported in his poor English report. but, Please visit.
Camera
Up

5300-5700

7
Final
Greeting
(Break)
Anyway, Thank you very much for your attention and have a nice evening.
Camera
Up
Say Hello

5800- 6000

8
Ending (BGM Sound)
Camera
1
Some Pose
6000-6250
 
4)
Edit the Model Motion on the timeline.
    EditModelMotion
 
5)
Current Issue as of 2016.10.15
   

1) Can not adjust Mouth Shape properly within the Viseme Table.
2) Attach and skin is not proper on the Upper Cloth bottom part.
3) Soft cloth setting is not adopted yet.
4) When previewing, Unknown display is observed at the timeline first part 0-1175.
This does not happen when timeline is scrolled manually.

Dated: 2016.10.15 Hirospot (Hiro Nakazawa)
14 Issue1) Findings: Comparison of Editor
 
1)
[.RLTalk] is created in the CT8 and exported from File>Export>RLTalk. iClone 6
 
2)
iClone 6.5 can import this file from File>Import, or, Modify>Facial>Create Script>Script File.
ScriptFile
 
3)
Lip Shape in the CT8 is properly reproduced on the Default CC Model in iClone 6, however, final Fantasy girl CC Models in this report are different.
 
4)
CT8 and iClone 6.5 has the same Lips Editor, whareas 3DXchange shows the different Expression Editor for the FBX Exported Models.
   
Expression Editor at the Earlier steps
ExpressionEditor2
CT8
LipsEditorCT8
iClone 6.5
LipsEditor_iC6
Expression Editor shown on the 3DXchange at the issue, ie, FBX Exported CT8 3D Head + CC Base Body
Issue

This Expression Editor is shown for the CC Base Model exported in FBX format.
(include 3D Head created by CT8)


[Transparent facial] button does not open.

 

 
5)
Character Setup and Morph List of the CC Base Model changes after FBX export.
   
Character and Morph List: No Export made
List1
Expression Editor not open
List1a

Character and Morph List: FBX Exported Model
List2a List2b

    To be Continued
   
 
Edited: 2016.10.24v1 Hirospot (Hiro Nakazawa)
inserted by FC2 system