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CT8 3D Pipeline Characters & 'Call Me Maybe' Dance demo |
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Personal Report for the Video Creation
3DXchange6 Pipeline Test Series 10 (31) |
2016. 7.11 Hirospot
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1. |
CT8 Character Creation |
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What |
How |
Description |
Character Face (2D) |
Download |
GATAG|フリーイラスト素材集
Created by: 筠 蒋 (改変 gatag.net)
http://free-illustrations.gatag.net/2014/06/06/210000.html |
Characters Base (3D) |
Personal Edit |
Create 3D Head by Crazy Talk V8.03 Pipeline and fine adjustment |
Character
Personalize |
Personal Edit |
Character Creator v1.4
To add Hairs, Cloths and Accessories, they need to be purchased |
Character Data |
Personal Edit |
Total Poligons per Character: 47,000 - 66,000
Physics:Hair and Cloth
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Added Character |
Personal Edit |
CC:Content/Cloth/Coats/Professional Outfit/Waist Coat_D |
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2. |
Making Greetings and Music Song Selection |
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What |
How |
Description |
Greetings |
On-line Personal Work |
Use AVATAR TTS ON-DEMAND (iClone TTS),
http://tts.reallusion.com/Jp/
Voice Setting:USA Female 2, pitch=45, Speed=-2 |
Music Song |
Download |
Free MP3 Music: Carly Rae Jepsen - Call Me Maybe |
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3. |
Dance Animation Data & Conversion |
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What |
How |
Description |
Choreograph |
Download
TRAdl
MMD MOTION SHARED FILES |
MMD Motion + Wav-Call me Maybe Mik... Archive(.RAR)
'Neru & Miku Call Me Maybe'
MediaFire:
http://www.mediafire.com/download/pwcuf4zb2uvjcs7/
MMD+Motion+%2B+Wav+Call+me+Maybe+Miku+%26+Neru+
by+bj_gonza.rar |
Data Conversion |
Personal Work |
VMD to BVH Conversion by LiveAnimation
BVH Import to 3DXchange6.4 to create iMotion for iClone 6.42 |
Motion Adjustment |
Personal
Modification |
Personal Work:Create Motion Plus data and partial adjustment of the body part. |
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4. |
Staging & Background for Demo Video |
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What |
How |
Description |
Stage Background |
Download |
BowlRoll 「スカイドーム(都市夜景H5)VOL.H5 (Skydome)URL:https://bowlroll.net/file/58897
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Chair & Table |
Download & Modification |
BowlRoll 「アンティークテーブル、椅子と何か」 by jacob
URL:https://bowlroll.net/file/4689
Chair Mesh Smooting, Table Color Adjusted |
Monitor |
Download
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BowlRoll 「背景AVI対応大画面ディスプレイ」 天井タイプ.X
URL:https://bowlroll.net/file/74640 |
Personal work |
2D Face to 3D Head Animation on the CT8 |
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5. |
Timeline Editing for Demo Video Creation |
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What |
How |
Description |
Staging |
Personal Work |
Set Skydome. Characters, Table, Chair, Monitor and Lights |
Timeline Editing |
Asign Greetings, Motions, Lights, Cameras |
Animation |
Walk Path, Dance, Shake hands, Gestures |
Camera Work |
Use Camera Swith:Preview, Camera1, Camera2, Camera UP
Greetings:Camera1
Dances:Camera UP, Camera2 |
Lights |
Locate Point Lights, Directional Lites, |
Total Counts |
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597,178 |
Total Frames |
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12,700 |
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6 |
Composing the Demo Video |
6_1 |
Demo Video is composed by the Introductive Greetings and Dance Demo |
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Introductive Greetings |
Greetings by a Reader Person:Sit and speak |
Demo Dance |
First 3Members dance Call Me Maybe
Second 2 Members dance Call Me Maybe
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6-2 |
Staging & Background |
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Night Scene was selected as the background with the Table and Chairs.

Referenced 2D Face Image is placed on the Table.
CT8 Operation Screen is shown on the Monotor.
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6-3 |
7 Characters Arrangement |
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All 7 Characters are clothed differently with different hairs, shoes and some accessories.
These arrangement and color change can be done in CC and iClone 6.
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6-4 |
Greetings of CT8 3D Pipeline Characters |
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Go to TTS NO-DEMAND site, Select USA, Female1. Set Pitch=40 and Speed=-2. |
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6-5 |
Dance Motion Modification |
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MMD Motion data is converted to bvh by LiveAnimation and imported to 3DXchange 6. |
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Source Data: MMD Motion + Wav - Call me Maybe Miku & Neru by bj_gonza.rar
Note: Finger Motion in the vmd data are excluded at the LA
bvh export data.
VMD Data |
bvh Data (LiveAnimation) |
3DXchange-iClone 6 |
Miku punch (MOTION).vmd: 719KB |
Miku-CallMeMaybe.bvh:3335KB
T-Form was added in LA |
iMotionPlus:30,476KB |
Neru punch (MOTION).vmd: 657KB |
Neru_CallMeMaybe.bvh:3324KB
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iMotionPlus:12,447KB |
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BVH Data is imported to 3DXchange and Characterized to get iMotion data for iClone 6.
T-Pose necessary for Characterizing was added to VMD motion in Live Animation.
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6-6 |
Using Camera Switch to focus on the Schene to be shown. |
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Action Scene |
Frame # |
Camera
Switch
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Motion Editing |
From |
To |
Start |
0 |
400 |
Camera1 |
Stand-by Motion |
Greeting |
401 |
4500 |
Camera1 |
Talking Motion with Waving Right Hand |
Dance Sound Start (Intro1) |
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Camera |
Put Sound Data on the Leader Character
Call me Maybe Music Start |
Step on the Walk Passes |
5000 |
6000 |
Camera1 |
Set 3 Walk Passes for 3 Characters
Follow Path_1,
Follwo Path_2,
Follow Path_3
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Split Pass Motion |
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6000 |
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Split the walk path Motion,
use Release button at Modify/Edit/Path(P) |
Dance Start |
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6001 |
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Call me Maybe Dance Part1 Start:3 Characters |
Dance 1 |
6601 |
8700 |
CameraUp |
Call me Maybe Dance Part2:3 Characters |
Dance Intro2 |
8700 |
10200 |
CameraUp |
Call me Maybe Dance Part3:3 Characters |
Dance 2 |
10200 |
12000 |
Camera2 |
Call me Maybe Dance part4:2 Characters |
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Video Format=MP4, Output Size=1280x720, Final Render |
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Personal Report for the Video Creation: 3DXchange6 Pipeline Test Series 10 (31)
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