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CT8 3D Pipeline Characters & 'Call Me Maybe' Dance demo
Introducing 3D Characters created by the Reallusion CT8 Pipeline Environment
with the Speech and Dance Demo.
Demo Video
YouTube
Personal Report for the Video Creation
3DXchange6 Pipeline Test Series 10 (31)

2016. 7.11 Hirospot

DanceDemo

Reference Video
Title
URL
Author
Animating Characters in iClone WarLord720
iClone 6 Tutorial - Soft cloth for Character Clothing Reallusion
#MMD Punch! - Call Me Maybe - ミクMiku & Neruネル - Funny Animation Short - Download Motion Edit + wav VocaloidHD bj_gonza
Brief Description of Work
1. CT8 Character Creation
 
What
How
Description
Character Face (2D) Download GATAG|フリーイラスト素材集
Created by: 筠 蒋 (改変 gatag.net)
http://free-illustrations.gatag.net/2014/06/06/210000.html
Characters Base (3D) Personal Edit Create 3D Head by Crazy Talk V8.03 Pipeline and fine adjustment
Character
Personalize
Personal Edit Character Creator v1.4
To add Hairs, Cloths and Accessories, they need to be purchased
Character Data Personal Edit

Total Poligons per Character: 47,000 - 66,000
Physics:Hair and Cloth

Added Character Personal Edit CC:Content/Cloth/Coats/Professional Outfit/Waist Coat_D
Added
Please Visit my Report #30E/#30J for more Details
.
2. Making Greetings and Music Song Selection
 
What
How
Description
Greetings On-line Personal Work

Use AVATAR TTS ON-DEMAND (iClone TTS),
http://tts.reallusion.com/Jp/


Voice Setting:USA Female 2, pitch=45, Speed=-2

Music Song Download Free MP3 Music: Carly Rae Jepsen - Call Me Maybe
3. Dance Animation Data & Conversion
 
What
How
Description
Choreograph

Download
TRAdl
MMD MOTION SHARED FILES

MMD Motion + Wav-Call me Maybe Mik... Archive(.RAR)
'Neru & Miku Call Me Maybe'
MediaFire:
http://www.mediafire.com/download/pwcuf4zb2uvjcs7/
MMD+Motion+%2B+Wav+Call+me+Maybe+Miku+%26+Neru+
by+bj_gonza.rar

Data Conversion Personal Work VMD to BVH Conversion by LiveAnimation
BVH Import to 3DXchange6.4 to create iMotion for iClone 6.42
Motion Adjustment Personal
Modification
Personal Work:Create Motion Plus data and partial adjustment of the body part.
4. Staging & Background for Demo Video
 
What
How
Description
Stage Background Download

BowlRoll 「スカイドーム(都市夜景H5)VOL.H5 (Skydome)URL:https://bowlroll.net/file/58897

Chair & Table Download & Modification

BowlRoll 「アンティークテーブル、椅子と何か」 by jacob
URL:https://bowlroll.net/file/4689
Chair Mesh Smooting, Table Color Adjusted

Monitor

Download

BowlRoll 「背景AVI対応大画面ディスプレイ」 天井タイプ.X
URL:https://bowlroll.net/file/74640

Personal work 2D Face to 3D Head Animation on the CT8
5. Timeline Editing for Demo Video Creation
 
What
How
Description
Staging Personal Work Set Skydome. Characters, Table, Chair, Monitor and Lights
Timeline Editing Asign Greetings, Motions, Lights, Cameras
Animation Walk Path, Dance, Shake hands, Gestures
Camera Work Use Camera Swith:Preview, Camera1, Camera2, Camera UP 
Greetings:Camera1
Dances:Camera UP, Camera2
Lights Locate Point Lights, Directional Lites,
Total Counts   597,178
Total Frames   12,700
Point Description
6
Composing the Demo Video
6_1
Demo Video is composed by the Introductive Greetings and Dance Demo
 
Introductive Greetings
Greetings by a Reader Person:Sit and speak
Demo Dance

First 3Members dance Call Me Maybe
Second 2 Members dance Call Me Maybe

6-2
Staging & Background
Night Scene was selected as the background with the Table and Chairs.
Stage
Referenced 2D Face Image is placed on the Table.
CT8 Operation Screen is shown on the Monotor.
Close-Up
6-3
7 Characters Arrangement
All 7 Characters are clothed differently with different hairs, shoes and some accessories.
These arrangement and color change can be done in CC and iClone 6.
6-4
Greetings of CT8 3D Pipeline Characters
Go to TTS NO-DEMAND site, Select USA, Female1. Set Pitch=40 and Speed=-2.
 
TTS1
6-5
Dance Motion Modification
  MMD Motion data is converted to bvh by LiveAnimation and imported to 3DXchange 6.
 
Source Data: MMD Motion + Wav - Call me Maybe Miku & Neru by bj_gonza.rar
Note: Finger Motion in the vmd data are excluded at the LA bvh export data.
VMD Data
bvh Data (LiveAnimation)
3DXchange-iClone 6
Miku punch (MOTION).vmd: 719KB Miku-CallMeMaybe.bvh:3335KB
T-Form was added in LA
iMotionPlus:30,476KB
Neru punch (MOTION).vmd: 657KB Neru_CallMeMaybe.bvh:3324KB
iMotionPlus:12,447KB
BVH Data is imported to 3DXchange and Characterized to get iMotion data for iClone 6.
T-Pose necessary for Characterizing was added to VMD motion in Live Animation.
3DXchange

6-6
Using Camera Switch to focus on the Schene to be shown.
Action Scene
Frame #
Camera
Switch
Motion Editing
From
To
Start
0
400
Camera1
Stand-by Motion
Greeting
401
4500
Camera1
Talking Motion with Waving Right Hand
Dance Sound Start (Intro1)
Camera
Put Sound Data on the Leader Character
Call me Maybe Music Start
Step on the Walk Passes
5000
6000
Camera1

Set 3 Walk Passes for 3 Characters
Follow Path_1,
Follwo Path_2,
Follow Path_3

Split Pass Motion  

6000

  Split the walk path Motion,
use Release button at Modify/Edit/Path(P)
Dance Start  
6001
  Call me Maybe Dance Part1 Start:3 Characters
Dance 1
6601
8700
CameraUp
Call me Maybe Dance Part2:3 Characters
Dance Intro2
8700
10200
CameraUp
Call me Maybe Dance Part3:3 Characters
Dance 2
10200
12000
Camera2
Call me Maybe Dance part4:2 Characters
         
7
Render Setting
  Video Format=MP4, Output Size=1280x720, Final Render
 
Introduce

Personal Report for the Video Creation: 3DXchange6 Pipeline Test Series 10 (31)
2016. 7.11 Hirospot
inserted by FC2 system